Saturday, April 19, 2008

Duke Nuk'em. Horrible for interesting reasons

Last night I got a craving for mindless FPS. Not a type of game I have many of I'm afraid. I usually just play Mercenaries when I want thing to go 'splode but I had just finished running through it twice the other day, so that wasn't going to cut it.

So I poke through my collection of games and find 'Duke Nukem, Time to Kill', a PS1 game from years back. I had forgotten just how horrible it was. But horrible for what I think are interesting reasons.

Time to Kill was made in the shadow of Doom. Doom was a fairly revolutionary (in the iterative sense) game,.. it had a highly efficient engine, lots of variety, a good pseudo-3d environment, good controls with lots of capabilities without overwhelming the person, and smooth movement.

Time to Kill seemed to try to take this formula expand upon it and bring in things that, I am guessing at the time, conventional wisdom felt would be 'better'. So it added an inventory (which was clunky access and use), step based movement instead of phantom-slidy (which result in coarse grained control that made maneuvering difficult), the ability to put away your gun and do other things like climb (which was more realistic perhaps but added unnecessary and confusing state-fulness), and a more 3D engine that followed Doom's pseudo 'everything on one plane' 3D but added multiple slices (or something) so you could climb around. It felt like a bad comprise.

The end result? An utterly unplayable game that felt like it was designed by a few modders who looked at doom and asked 'wouldn't it be cool if?' but failed to integrate everything into a balanced game.

At least that is my take ^_^

Ultimate solution? I finally bought an xbox360 and a copy of Halo3,.. which I have a different set of complaints about having come from Mercenaries ^_^ but that is a different rant.

2 comments:

Anonymous said...

AHHHH

Time to kill is a disgrace to D3D. I would recommend you try the only Duke3d game worth playing, the PC game from (1995?)

It was way fun. Its graphically terrible compared to games now, but for a fun FPS it was the best for its time.

Duke Nukem3d was the greatest FPS ever :) The source code for the game is also public now, but its all in 1 file, hah but maybe your comfortable w/ that ;)

Anonymous said...

Good for people to know.